How a Design Review could work for you, using Theorem XR



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What is a Design Review?

Design reviews are a critical part of the product development lifecycle. Across the globe, engineers meet regularly, and at key program milestones to undertake review activities such as:

  1. Release status and maturity (and identifying/reviewing gaps therein)

  2. Discussing known/anticipated issues

  3. Detecting new issues (e.g. geometry clash issues, or manufacturing/service access problems)

  4. Resolving integration (interface) problems, including methodologies such as zone management/block management.

  5. Discussing proposed changes

  6. Bringing together the necessary business functions to move decision making as far upstream in the development process as possible (avoiding costly changes)

Microsoft HoloLens 2 HoloLens2 and Avatar Design

Why digital design reviews are so important

Product development has increasingly become an end-to-end digital lifecycle. Advances in computer-aided engineering have helped to accelerate development, and reduce the expense of producing physical prototypes that aid review/issue detection. Arguably the downside is an increased gap between engineers and their creations – a fundamental disconnect between the digital data and the physical world.


Psychologists refer to this gap as cognitive distance.  This is both inefficient, and introduces the risk of quality related problems downstream.  When it comes to design reviews, it can prove difficult to apply physical context to digital data, and the performance of the event-particularly as it pertains to issue detection and the quality of the associated dialogue between peers-suffers as a result.

Read the Whitepaper: Exploring the Cognitive Gap and the potential of XR technologies


Getting data into your devices

If you’re already experimenting or using XR as part of your Design Review process, but are struggling to get data in to the devices or in to the correct format, we can show you just how easy it can be to work with existing assets. We can help you to remove the barriers associated with the timely need to manipulate and rework data for use across your entire organisation.

This video will give you a quick idea…


Today’s products are rarely developed with the luxury of co-located teams.  Globally distributed design is practically unavoidable, and this is increasingly placing a challenge on effective collaboration between design teams.  Accordingly, with the addition of the collaboration module, the Design Review Experience has been developed with the goal of bringing globally distributed teams closer together


How Theorem Solutions can help

Theorem Solutions provides enabling technologies for engineering and manufacturing businesses to improve their design, engineering, and manufacturing processes, by utilizing existing digital assets to collaborate within innovative Virtual, Augmented and Mixed Reality Experiences’. Our goal has been to produce a technology agnostic collaboration platform for businesses of all sizes.

The Design Review Experience seamlessly integrates into existing workflows and processes, using proven and robust XR technologies.  This out-of-the-box experience, building on the Visualization Experience, is available across VR and MR devices.

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Virtual Reality


Virtual Reality (VR) places the user into an entirely simulated (computer generated) environment, by standing in a CAVE or using a headset (for example HTC Vive). It entirely occludes the user’s natural surroundings.


Augmented Reality


Augmented Reality (AR) presents a view of the natural world overlaid with a layer of digital content. This can be viewed through the screen of a smartphone or tablet (for example Apple’s ARKit), or limited information presented using a head mounted device (for example Google Glass or Vuzix Blade).


Mixed Reality


Mixed Reality (MR) places a holographic projection of digital data into, and in some cases responsive to the physical world (for example Microsoft HoloLens or Magic Leap). An MR head mounted ‘visor’ is clear, providing a comfortable view of the natural world (rather than viewing through a device screen).

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