With enhanced data sharing and supplier collaboration, users are taking advantage of the new spatial computing and visualization capabilities of HoloLens. Our Engineering and Manufacturing customers are driving our ARR focus forwards, helping them to improve their design quality, delivered by world class innovative engineering and manufacturing products and services using HoloLens and ARR.
ARR is the obvious 'Next Step' for existing XR users and anyone that has the requirement to deploy a Mixed Reality (MR) enabled use case.
Theorem’s ARR solution delivers remotely rendered data from the Azure Remote Rendering servers, enabling users to add locally rendered content, by combining streamed data and existing managed assets.
This is all facilitated by the seamless integration between Theorem’s Visualization Pipeline and the ARR Server providing an easy-to-use mechanism to deliver content to the Theorem-XR Experiences.
In order to deliver good quality graphics and maintain performance (frame rate) on XR devices, the number of polygons, the file size, and the number of individual parts determine whether a 3D object can be displayed with high quality and performance in XR.
One significant issue many XR users face is the limited computing and graphics power of smartphones, tablets and XR headsets. Whilst new devices appear every few months offering better performance, the need to display very large data sets at a high quality is an issue that will remain, as there are physical barriers, as well as the need to reduce the form factor, to bring immersive technologies to the mainstream.
The result is a trade-off between the graphics quality and performance. Like most things the devil is in the detail; the device, the data size, the quality needed, the best frame rate and the use case will all effect the outcome.
Theorem’s Visualization Pipeline provides a fully automated process to simplify and remove details of 3D CAD content so that the XR object is delivered with optimum size and quality to achieve good performance on the users XR device of choice. However, there are use cases where very large data sets cannot be optimised to the volume of polygons needed to maintain quality.
The trade-off between optimising and quality can end up with a model which is unusable. Remote rendering solves that problem, enabling models with tens and hundreds of millions of polygons to be used on XR headsets and mobile devices.
By offloading the high computation needs for rendering large data sets at high quality from the device, to a remote rendering server, solves this problem, enabling lower cost headsets to still deliver great graphics quality and performance to the user.
The Visualization Experience enables a user to visualize 3D CAD data at full scale and in context and interrogate the data in Augmented, Mixed and Virtual Reality devices.
With the Design Review Experience a group of designers can collaboratively review a design milestone in full scale and in context, make comments and annotate the design for later review.
The Factory Layout Experience enables an individual or group of engineers to layout a work cell, production line or full factory using Mixed and or Virtual Reality
Guides provides a solution to create Training or Work instructions to teach a front line worker on a build process, or guide an experienced worker during a complex task. It does this using Mixed or Virtual Reality headsets and Desktop devices.
The Visual Digital Twin delivers a rich 3D digital model allowing it to be overlaid on top of a physical object and tracked. For use in inspection, training, packaging and in support of a full Digital twin.
The Visualization Pipeline is a fully automated solution that prepares your CAD data for use in XR. It can be run in batch mode, processing data triggered by PLM processes, sat inside of CAD using the save as command, or drag and drop from the file system.