Using XR for interactive and immersive training

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When it comes to production preparation activities, such as operator training, it can prove difficult to apply physical context to digital data.  In the above video we demonstrated training a production operative in a new task in Virtual Reality (VR).  However this could have been a Mixed Reality experience just as easily.

Guides, for training, replicates real world tasks so your teams can be trained in tasks safely, without causing damage to themselves or to the work environment. 

As seen in the video, Guides is a two-part app, with authoring and operator components.  The guides authoring tool provides the ability to quickly put together your training or work instructions package.  The operator app, takes the user through the guided process step-by-step.

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Preparing your teams to assemble your products

Despite the existence of useable and representative 3D data relatively early in the product development process, the opportunity to prepare production staff, and benefit from valuable insight regarding potential issues, suffers as a result. The opportunity for faster and more powerful decision-making is being lost.

Guides harnesses the power of MR and VR to create interactive, immersive training or visual assistance for production operatives.  Coupled with our CAD Overlay Experience, the digital geometry can be overlayed on the physical counterpart making an incredibly rich set of work instructions where the digital shows the operative exactly what to do on the physical product in front of them. 

Organizations can now train operatives in complex build processes using full-scale digital representations of their CAD and PLM data in a real world or immersive environment, accelerating planning, commissioning, and operation. Guides can also be tailored to be driven directly by Manufacturing Execution Systems.

Out-of-the-box, Guides can be seamlessly integrated into existing business processes, using proven and robust XR technologies, to better understand the stages and complexities associated with product manufacture and assembly build.

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Training your staff in Mixed Reality can boost productivity by 25%*

Operators can be trained without a requirement for physical assets, or without the need to utilize production assets that have already been deployed; reducing downtime and avoiding risks such as exposure to environmental dangers in a physical location.

Your teams can learn and rehearse the operation and handling of virtual lines, accelerating readiness and quality improvement.  Using Mixed Reality (MR), key production features such as interface features, master locators or space envelopes can be highlighted to bring context to the instruction, or to identify assembly sequences that should already have been completed. By using the spatial benefits of MR, your operators can identify access, movement or reach issues.

 

 

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Bringing globally distributed teams closer together in XR

Today’s products are rarely developed with the luxury of co-located teams. The reality often involves collaboration across international borders. Globally distributed engineering is practically unavoidable, and this will increasingly place a challenge on effective collaboration between engineering teams.

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Exceeding the capabilities of significantly more expensive commercial VR solutions, the Work Instruction Experience has been developed with the goal of bringing globally distributed teams closer together. With the add-on collaboration functionality, the spatial context can be applied to enable teams to come together to address a problem that would be tough to explain out-of-context.

With VR and MR, teams in the same room will see each other through their devices.  However, using any XR technology, distributed team members can also be ‘present’ in the room, represented by a virtual avatar that moves as they do, and mimics their gestures;  it’s as close as currently possible to having colleagues physically present in the room.

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VirtualRealityHeadset

Virtual Reality

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Virtual Reality (VR) places the user into an entirely simulated (computer generated) environment, by standing in a CAVE or using a headset (for example HTC Vive). It entirely occludes the user’s natural surroundings.

AugmentedReality

Augmented Reality

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Augmented Reality (AR) presents a view of the natural world overlaid with a layer of digital content. This can be viewed through the screen of a smartphone or tablet (for example Apple’s ARKit), or limited information presented using a head mounted device (for example Google Glass or Vuzix Blade).

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Mixed Reality

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Mixed Reality (MR) places a holographic projection of digital data into, and in some cases responsive to the physical world (for example Microsoft HoloLens or Magic Leap). An MR head mounted ‘visor’ is clear, providing a comfortable view of the natural world (rather than viewing through a device screen).

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